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Sandra Vázquez MonteroSV

Sandra Vázquez Montero

Generalista 3D | Unreal Engine |VP & VR

€220/day
Madrid, ES
3-7 years

Average response time: 1 hour

About Sandra

Generalista 3D especializada en Unreal Engine, con una experiencia de más de 4 años en el sector en el desarrollo de contenidos para producción virtual, realidad virtual y videos mappings.

Cuento con una visión global del pipeline 3D, abarcando creación y preparación de entornos, integración de assets, iluminación, materiales, organización de escenas y configuración de proyectos en Unreal Engine. Trabajo con criterios de calidad técnica, orden y coherencia visual, orientando los entregables a flujos de producción profesionales.

Estoy acostumbrada a colaborar con distintos perfiles técnicos y creativos, adaptándome a los requisitos del proyecto y cumpliendo plazos y estándares de producción.
  • Spanish

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • IRALTA
    Unreal Engine technical artist
    August 2022 - Today (3 years and 11 months)
    Madrid, Spain
    -Designed and developed complete environments in Unreal Engine (blueprints, VFX, materials, lighting, animations, optimization...)
    -Created and optimized 3D assets for VR, real time, mappings and virtual production.
    -Proficient in 3D software: Blender, Substance Painter/Designer, ZBrush, Megascans, RealityScan... Integrated motion capture workflows using Faceware and MoSys.
    -Generated 3D models from point cloud (LIDAR) and photogrammetry data: reconstructed geometry, refined textures when required, and optimized models depending on their intended use.
    -Collaborated closely with clients, design, and direction teams to meet requirements and tight deadlines.
    -Continuous update on advancements and new technologies in the sector.
    unreal engine Blender Virtual Reality Realidad virtual video mapping
  • IRALTA
    Junior Unreal artist - National TV Program
    May 2022 - August 2025 (3 years and 3 months)
    Created and textured 3D assets for real-time integration into live TV production. Developed real-time VFX in Niagara for broadcast recording. Operated Faceware (helmet, physical camera, Faceware Studio) for live facial capture in Unreal Engine. Integrated physical camera tracking in Unreal with virtual environments using MoSys. Quickly adapted to changes during live shoots, ensuring high quality and efficiencystandards.
  • Spaces
    Freelance Metaverso 3D Artist
    February 2022 - March 2025 (3 years and 1 month)
    Converted architectural models into Voxel Art using VoxEdit for Sandbox. Applied textures and exported optimized models in .vox format for integration.

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Education

  • UNREAL ENGINE PREVIS & PRODUCTION DESIGNER
    UT-HUB
    2024
    UNREAL ENGINE PREVIS & PRODUCTION DESIGNER
  • ADVANCED MASTER'S DEGREE IN ENVIRONMENT ARTIST
    Voxel school
    2021
    ADVANCED MASTER'S DEGREE IN ENVIRONMENT ARTIST

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