About Nicolas
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Experience
- Ubisoft × Blast3D Artist (Freelance)VIDEO GAMES AND ANIMATIONSeptember 2025 - January 2026 (4 months)Hôtel de Ville, Paris, FranceSix Invitational 2026, Rainbow Six Siege world championship, Adidas Arena Paris. The visual identity revolves around Nogi San's illustrations reinterpreted as an animated Toile de Jouy - procedural Cycles shader, Vellum cloth simulation and custom VEX scripts. Flowers were generated through a hybrid system of L-Systems and KineFX scripts, developed from research on procedural organic growth presented at Paris HIVE 2023. Modeling, animation, final renders and source files delivered in full. Art direction: Mathieu Bourneuf & David Trinquart.
- Clément Viktorovitch.3D Artist (Freelance)ENTERTAINMENT AND LEISURENovember 2024 - February 2025 (3 months)Hôtel de Ville, Paris, FranceFull 3D for Clément Viktorovitch's 2025 opening title sequence, broadcast live. 2'47" co-conceived with the client and motion designer François Le Mée - particle disintegration, CGI explosion, cloth simulation and abstract geometric elements. Houdini, Blender, Cycles, Karma. Full creative freedom, solo execution.
- Lâm Hua3D ArtistENTERTAINMENT AND LEISURESeptember 2024 - November 2024 (2 months)Hôtel de Ville, Paris, FranceComplete 3D motion identity for obs.ions.tech, a tech channel launched by Lâm Hua. Every asset modeled, animated and rendered solo - hard drives, Lego bricks, cables, printer, animated logo. Intro, outro and bumpers delivered in full. Cloth and fluid simulations, keyframe animation. Houdini, Blender, Cycles, Redshift, Karma. Motion
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