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Matteo SantiniMS

Matteo Santini

Digital Operator

€120/day
Madrid, ES
0-2 years

Average response time: 1 hour

About Matteo

I help businesses and developers build practical digital solutions — from Python automation and Telegram bots to web interfaces and games built in Godot. I also bring hands-on experience managing the full digital operations of a physical business: payment systems, contracts, scheduling, and vendor coordination. I work fully remote, communicate clearly in Italian, Spanish, French, and English, and I focus on delivering things that actually work. If you need someone who can handle both the technical side and the operational reality behind a project, I'm your person.
  • Italian

    Native or bilingual

  • English

    Conversational

  • Spanish

    Fluent

  • French

    Fluent

Remote only
Primarily works remotely

Experience

  • Private
    3D Print & BlenderModelation
    ARTS AND CRAFTS
    November 2023 - Today (2 years and 8 months)
    Sevilla, Spain
    Full FDM pipeline from scratch: 3D modeling in Blender (polygon reduction, print optimization, multi-part assemblies), slicing with Cura/PrusaSlicer, material management (PLA/PETG). Designed original objects from zero — keychains, game gadgets, phone holders for joystick setups, event merchandise for punk concerts, logo-to-gadget conversions for artists and crews. Production both personal and for third parties.
    Blender 3D-Modelling Slicers 3D Print 3D Model optimization Gestión mantenimiento
  • Games for the Gamer
    Game Developer
    ARTS AND CRAFTS
    January 2022 - Today (4 years and 6 months)
    Madrid, Spain
    TRAVELERS_GAME is an open source punk docu-game developed solo over 2+ years using Godot Engine 4 (previously prototyped in Unreal Engine 5). The game explores urban nomadism, squatting culture, free parties, and underground European communities through an open world sandbox experience.
    The published demo — "Save the Squat" — puts the player inside a squat where they must earn the trust of the community through 4 missions: finding batteries, connecting solar panels for energy independence, loading a sound system onto a truck, and defending the free party against police with a potato launcher. Available on Windows and Android, with multilingual save system (IT, EN, ES, FR).
    Built entirely solo: game design, GDScript programming, 3D environment building, asset integration, UI, mobile port, and community management. The project has attracted over 1,000 Instagram followers, 6,000+ views, and has been downloaded and played by people across Europe — including strangers at real rave parties who recognized the game without any promotion.
    Original soundtrack produced in collaboration with independent artists and underground crews. No ads, no microtransactions, no bosses.
    🌐 incorrectygames.github.io/TRAVELERS_GAME_WEB
    godot 4.5 Game design Game Development 3D-Modelling 3D Animation
  • Cannabis SocialClub Menager
    Digital Operations Manager
    CULTURE
    January 2022 - Today (4 years and 6 months)
    Spain
    Joined a cannabis association in Spain managing 25–30 suppliers and a team of 3 staff. On arrival, digitized the entire operational infrastructure from scratch. Replaced a physical cork board menu with a custom-built offline web application (HTML/CSS/JS, CSV-driven catalog, 60+ products across 8 categories) hosted on a private server and deployed on tablet for in-store use. Implemented Odoo as the core management system — member registry, contracts, stock control, dispensary workflow, and plugin integrations. Built a custom Python Telegram bot for internal staff coordination: multi-user authentication, inventory management, shopping lists, daily objectives, meeting scheduling, and emergency protocols. Organized staff communication via structured Telegram groups with topic-based channels. Managed supplier relationships, legal documentation, contracts, and administrative compliance throughout.
    Configured and managed Odoo for a physical business: member registry with digital contract signing (e-signature plugin), point of sale system (Punto de Ventas), stock management, and supplier coordination. Handled plugin integration and operational workflow setup without external technical support.
    Project Management Gestión de redes sociales administrador de nóminas Gestión de personal automatizaciones

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