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Luiz Felipe BenetonLF

Luiz Felipe Beneton

Unity Tech Lead | Software Architect | Director

€333/day
Barcelona, ES
15+ years

Average response time: 1 hour

About Luiz Felipe

Unity/C# specialist with a strong background in systems architecture, performance, tooling, and maintainable code.

I’m highly pragmatic: I join projects, understand the architecture quickly, and deliver clean, scalable solutions without slowing production. I help teams fix hard technical problems, refactor legacy systems, and build robust foundations for long‑term development.

I’ve led shared‑code initiatives, built reusable frameworks, optimized pipelines, and shipped games across iOS, Android, WebGL, PC, and Mac. Whether it’s improving runtime performance, designing scalable gameplay systems, or creating custom editor tools, I bring clarity, speed, and technical depth to any project.
  • Portuguese

    Native or bilingual

  • English

    Fluent

  • Spanish

    Fluent

Can work on-site
Barcelona (up to 50km)

Experience

  • Labster
    Tech Lead | Software Architect
    EDUCATION AND E-LEARNING
    January 2023 - January 2026 (3 years)
    Barcelona, Spain
    Led the technical vision and architecture for a multidisciplinary group focused on accelerating educational content creation with tailored AI tools and refined development processes.
    ● Achieved a 70% reduction in cost and production time for interactive learning content
    ● Designed and implemented maintainable, modular architectures that supported rapid iteration
    ● Introduced AI‑powered tools that empowered designers during pre-production
    ● Rebuilt production processes to remove blockers and maximize team throughput
    ● Stabilized the team through shifting priorities and proactively clarified product direction to keep development moving
    Team management Tech Lead WebGL Unity AI Automation
  • MadBox
    Technical Director
    VIDEO GAMES AND ANIMATION
    March 2021 - January 2023 (1 year and 10 months)
    Barcelona, Spain
    Established engineering best practices, improved code quality and reusability, and created an environment where developers at all levels could grow.
    Led multiple development teams through the company's shift from hyper‑casual to casual games
    ● Established best practices for maintainable code and reusable systems
    ● Led a company‑wide educational program that supported engineers at all experience levels and elevated overall technical maturity
    Team management Corporate strategy Mobile development Unity Video games
  • Zeptolab
    Lead Unity Developer
    VIDEO GAMES AND ANIMATION
    October 2019 - March 2021 (1 year and 5 months)
    Barcelona, Spain
    Founded and led a team responsible for developing and maintaining the shared codebase used across company projects.
    ● Developed reusable tools and systems that improved workflow efficiency
    ● Boosted game performance and reduced time‑to‑market
    Video games C# Team management Tooling Shared Code

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Education

  • Bachelor's degree in Physics
    Universidade de São Paulo
    2007
    Bachelor's degree in Physics

Skill set

Categories