About Jason
English
Native or bilingual
Spanish
Conversational
Experience
- AI narrative gaming startup (stealth)Lead AI EngineerJanuary 2026 - Today (6 months)— Sole architect/author of the company's TypeScript narrative engine: ported the legacy C# engine to parity (file-by-file parity tests; Stryker mutation testing with 90%+ thresholds) and replaced it as the unified multi title backend.— Zod-first contract architecture: schemas as single source of truth for types and runtime validation at every boundary — no codegen, no drift.— Built the surrounding platform solo: Go gRPC multi-provider LLM proxy, Go WebSocket STT proxy, AI image generation service (ONNX face detection → vision-model analysis → generation), deploy control plane with atomic symlink-swap content releases, in-game radio broadcast backend, and the CI-integrated LLM evaluation harness with bot playtesting and multi-dimension LLM-judge scoring.— Designed LLM-runtime game systems: staged generation pipelines with Anthropic prompt caching and safe parallelism (measured 40%+ latency reductions), psychology-driven NPC systems, streaming tool-argument narration.
- CD Projekt RedExpert EngineerAugust 2025 - January 2026 (5 months)— Gameplay systems on The Witcher 4 (Unreal Engine 5).— Prototyped internal AI systems and tools with Claude Code.— Left to focus full-time on generative AI work.
- Fundamental GamesPrincipal AI EngineerMay 2023 - April 2025 (1 year and 11 months)— Built backend systems for Silent Games' Empyreal (Java/Node.js; Docker, MySQL, Couchbase); refactored the Unreal-side C++ layer.— Architected and delivered Fracasse.ai (later Chandler) — AI transcription and authoring: audio → edited book (React/TypeScript, Koa, FFmpeg, Deepgram, Claude).— Led development of Visionary, an AI-driven game-creation platform on AWS: interview → design document → technical decomposition → agent implementation in isolated worktrees. Used it to ship asteroids.fracasse.ai,a faithful Three.js recreation of 1979's Asteroids, from a Visionary-generated PRD.— Established CI/CD, monitoring, and development workflows; managed cross-functional frontend/backend/AI teams.
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