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David RodriguezDR

David Rodriguez

Character Rigger & Technical Consultant (Blender)

€100/day
Nha Trang, VN
15+ years

Average response time: 1 hour

About David

Technical Animator and 3D Artist specialized in Blender-based pipelines for animation and real-time production. I focus on character rigging, deformation systems, animation workflows, and end-to-end asset development, with hands-on experience covering modeling, sculpting, texturing, simulation, layout, and shot preparation for compositing. I have worked across animated series, indie games, and VR projects, building production-ready rigs, optimizing pipelines, and ensuring seamless integration with real-time engines and tracked live-action footage. I bring a strong technical and artistic perspective, capable of translating creative direction into efficient, reliable production solutions while maintaining high visual and performance standards.
  • Spanish

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Colori Animation Studio
    Character Rigger & Technical Consultant (Blender)
    January 2018 - January 2022 (4 years)
    Guided the team in adopting Blender-based workflows and improving rigging, animation, and shading pipelines.
    animator 3D modeling Rigging Consulting
  • Realidad 360 (Argentina)
    Technical Animator & Blender Consultant
    January 2018 - January 2022 (4 years)
    Led rigging and animation tasks for VR and real-time productions. I provided end-to-end technical animation support for VR and real-time productions, including character and prop rigging, animation, and deformation troubleshooting. I designed and optimized Blender-based production pipelines to improve asset consistency and export reliability, and advised teams on workflow optimization, asset structure, and best practices for real-time deployment. I defined export standards and format strategies such as FBX and GLTF to ensure compatibility with real-time engines, and guided artists and developers on rigging systems, animation workflows, and performance-conscious asset setup.
  • Aeon Productions
    Character Rigger (Unreal Pipeline)
    January 2018 - January 2018
    Contributed animation and rigging work for projects including "Primal Hunt" and other in house series-related assets.

    I handled advanced character rigging and animation tasks for Unreal Engine pipelines, developing complex rigs, deformation systems, and physics-driven setups for production assets used in projects such as Primal Hunt. I created custom tools and scripts to streamline rigging and animation workflows in Blender, implemented simulation-based solutions where required, and provided technical consulting on animation tools, rig structures, and pipeline integration to ensure assets were production-ready and optimized for real-time performance within Aeon Productions.

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Education

  • Higher University Technician in Computer Science
    IUTAR
    2003
    Higher University Technician in Computer Science
  • Additional Professional Development: Self-directed
    Additional Professional Development: Self-directed

Skill set

Categories