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Carlo BortulicCB

Carlo Bortulic

3D Generalist | Lighting | Rendering | Compositing

€200/day
Santa Cruz de Tenerife, ES
8-15 years

Average response time: 1 hour

About Carlo

Lighting & Compositing Artist with 9+ years of experience in 3D animation, game cinematics, and stylized content. I specialize in cinematic lighting, render optimization, and asset integration using Maya, Houdini, Arnold, Redshift, and Fusion. I’ve worked on projects like Dora the Explorer, Talking Tom & Friends, and indie game titles. Available for remote work or on-site in Santa Cruz de Tenerife.
  • German

    Native or bilingual

  • Croatian

    Native or bilingual

  • Spanish

    Fluent

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • DORA THE EXPLORER | ASKEPOTE Tomavision
    Senior Lighting Artist
    August 2022 - September 2024 (2 years and 1 month)
    Santa Cruz de Tenerife, Spain
    • Created cinematic lighting for characters/environments and established HDRI-based rigs
    • Optimized scenes and managed render farm for efficient pipeline throughput
    • Implemented lighting templates and collaborated across departments to enhance workflow
    • Provided mentorship to junior artists, elevating team capabilities and output quality Tools: Autodesk Maya Arnold Fusion Houdini Solaris
  • B.Water Animations Studios
    Senior Lighting Artist
    August 2021 - December 2021 (4 months)
    Santa Cruz de Tenerife, Spain
    • Created cinematic lighting for characters/environments and established HDRI-based rigs
    • Optimized scenes for render efficiency and troubleshot lighting and render issues across production shots
    • Managed render submissions/wrangling and mentored junior artists to ensure smooth delivery and boost team output Tools: Autodesk Maya Arnold Fusion
  • Dings d.o.o.
    3D Artist
    January 2020 - April 2020 (3 months)
    Zagreb, Croatia
    • Created optimized 3D assets including props and environmental elements for mobile platform development
    • Developed and implemented performance-efficient PBR shaders within Unity's technical constraints
    • Executed complete asset pipeline from modeling and texturing concepts to game-ready implementation Tools: Blender Unity Substance Suite Photoshop

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Education

  • B.A. Multimedia Design and Application
    University North
    2016
    B.A. Multimedia Design and Application
  • Multimedia Technician
    School of Art & Design
    2012
    Multimedia Technician

Skill set

Categories