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Adrián Garvía ArroganteAG

Adrián Garvía Arrogante

Programador C/C#/C++ especializado en videojuegos

€100/day
Madrid, ES
3-7 years

Average response time: 1 hour

About Adrián

Soy Adrián Garvía, programador de gameplay y sistemas con más de 5 años de experiencia en desarrollo de videojuegos y software. He trabajado en títulos AAA como EA Sports Madden 2025, proyectos independientes y lidero el desarrollo en un pequeño estudio de videojuegos.

Mi especialidad es crear sistemas gameplay robustos con Unreal Engine (C++/Blueprints) y Unity (C#). Domino tanto la lógica de juego en cliente como los sistemas backend. También tengo experiencia en desarrollo de interfaces (UI), programación web full stack y en investigación técnica por cuenta propia.

Si necesitas un desarrollador confiable, técnicamente sólido, que entregue código limpio y eficiente y se integre fácilmente a tu equipo o flujo de trabajo, estoy disponible para ayudarte.
  • Spanish

    Native or bilingual

  • English

    Fluent

  • Japanese

    Basic

Remote only
Primarily works remotely

Experience

  • Lucky Chain Game Studio
    Lead Programmer / Co-Founder
    March 2025 - Today (1 year and 3 months)
    Co-founded indie game studio; leading development of an unannounced prototype (NDA). Architecting core systems using Godot and C#. Leading and mentoring 2 programmers; defining workflows and code standards. Collaborating with design and art to ensure 1:1 design-to-implementation fidelity. Managing source control, branching, and code reviews. : Godot, C#, Git
  • EA Sports
    UI Engineer
    May 2024 - March 2025 (10 months)
    Developed and maintained UI features in Frostbite Engine using C++ and ActionScript 3 / Flash. Delivered features in a AAA production environment with strict quality and performance requirements. Navigated poorly documented legacy systems, rapidly acquiring domain knowledge. Collaborated with UI/UX, design, and production teams on user-facing features. Produced accurate estimates in a proprietary framework. Implemented automated tests and unit testing in mandatory pipelines. Proactively mitigated risks to avoid late-stage feature cuts. Automated Testing
  • Independent Professional
    Gameplay Systems Programmer / Architect
    August 2023 - May 2024 (9 months)
    Prototyped gameplay architecture patterns in Unreal Engine (C++). Analyzed Unreal Engine rendering and gameplay systems for performance trade-offs. Designed reusable, maintainable gameplay systems.

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Education

  • Bachelor's degree in computing.
    Bachelor's degree in computing.
  • Bachelor's degree
    Sheffield Hallam University
    2021
    Bachelor's degree

Skill set

Categories