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Sara BarachantSB

Sara Barachant

Escape room art direction, set & props design

€350/day
Aix-en-Provence, FR
3-7 years

Average response time: 1 hour

About Sara

I’m an architect specialising in art direction and visual design for escape rooms and immersive spaces. I help owners turn a script into a whole new world of their own.

I work on all scales, from concept art to detailed building plans for props: from visual research and moodboards to environment and props design, and detailed visual bibles with texts, illustrations, materials and references for builders. I’ve worked on sci-fi spaceship, Far West and Merlin-inspired escape rooms, as well as a short-film set.

My goal is to create immersive rooms that offer a complete experience for the player. I work fully remotely, in English and French, and I’m comfortable with both long-term projects and shorter, focused missions (for example: moodboard phase, art pass on an existing room, or a complete visual dossier).
  • English

    Native or bilingual

  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • CLOSED ESCAPE GAME
    Space prisonniers - Art direction
    ENTERTAINMENT AND LEISURE
    October 2025 - November 2025 (1 month)
    Aix-en-Provence, France
    For this project, I handled the art direction and visual design of a sci-fi spaceship escape room, working fully remotely. The work was structured in two phases: first exploring several visual directions through moodboards and references to define the overall atmosphere, then developing a detailed visual bible so the team had a clear guide for building the final set.

    • Created moodboards for the main spaces (cells, command room, teleportation room) with alternative visual options and references.
    • Defined the look & feel of each area: wall treatments, materials, doors, props and “damage” elements (cracks, leaks, cables, smoke, etc.).
    • Designed lighting intentions for normal vs. alert modes, and how they evolve during the scenario in each room.
    • Added world-building details such as screens, pipes, signage and fictional languages to reinforce immersion.
    • Delivered a written and illustrated document summarising design intent, key references and practical notes for the builders and owners.
    Artistic direction Concept design
  • I/O Labs
    Merlin - Props Design
    ENTERTAINMENT AND LEISURE
    January 2024 - February 2024 (1 month)
    Cabriès, France
    • Proposed prop concepts based on scenario and art direction.

    • Researched outsourcing, materials, colours, finishes and technical constraints for each object.
    • Considered basic scenography around each prop so it fits naturally in the room.
    • Ensured strong links between props, narrative and gameplay.
    Product design Illustration Scenography Concept design
  • I/O Labs
    Far West - Props design and making
    ENTERTAINMENT AND LEISURE
    March 2020 - June 2020 (3 months)
    Trets, France
    • Designed props that matched the narrative and Western atmosphere.
    • Chose materials and construction methods adapted to intensive use (woodworking, assembly, durability).
    • Hand-built the props: cutting, sanding, assembling, laser engraving, painting and ageing effects.
    • Took part in the on-site installation and integration of the props into the room.
    Product design Scenography

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David Caussimon and 1 other person have recommended Sara

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Education

  • Master's degree
    ENSACF
    2024
    Master’s degree (M1–M2) in Architecture in Clermont-Ferrand. Took part in the Clermont-Ferrand Short Film Festival with the design and production of a film set.
  • Bachelor (Licence)
    ENSAM - NTUA
    2021
    The first and second years were in Marseille, third year at NTUA in Athens (Greece).

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