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Axel LopezAL

Axel Lopez

developpeur unreal engine

€350/day
Paris, FR
3-7 years

Average response time: 1 hour

About Axel

Développeur UE4 depuis plus de 6 ans, geek et entrepreneur, j'ai eu la chance de travaillé sur des projets de simulations de Show Évènementiel en VR pour des groupes (Puy du Fou , Marvel , Disney). J'ai la capacité de développer en Blueprint ainsi qu'en C++ , seul ou en équipe .
J'ai aussi via mon parcours du gérer des projets ainsi que former des développeur stagiaire.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Native or bilingual

  • Japanese

    Basic

Can work on-site
Paris (up to 50km)

Experience

  • Aliad Education
    UE5 Developer
    EDUCATION AND E-LEARNING
    February 2025 - Today (1 year and 4 months)
    Redesigning a pipeline to create multiplayer educational experiences.

    - Blueprint
    - Assets Integration
    - Build
    - Profiling / Optimization
    - User Interface


    Perforce C++ Unreal Engine 5 Gestion de projet RPC
  • BackLight
    Developer UE5
    VIDEO GAMES AND ANIMATION
    October 2022 - October 2022
    Île-de-France, France
    Project : Mobilis (Hennessy group LVMH) I worked on VR experience in multi , I worked on features like :
    - Dynamic Labyrinth
    - Interaction with objects
    - Level Streaming with transition effect
    - Hand Tracking
    Blueprints C++ Replication Oculus
  • Whatsit
    Developer UE4
    VIDEO GAMES AND ANIMATION
    September 2017 - April 2022 (4 years and 7 months)
    Île-de-France, France
    I was working on a Internal Project : The Idea was to create like a Sim's like but for people who works in events.
    We created a collaborative Project , used to replace cardboard model for an Event by using the VR.
    the goal, was to have a collaborative platform with different trades, each working on the scene. And being able to merge with that of other trades to create the final show

    I also worked on Project for :
    - Puy du Fou
    - Disney (and Marvel)
    - Les Carrières
    - Cathédrale de Rouen .

    I used :
    - Blueprint to make easy Game Features like ;Tool Selection / Player view / Editor Mode (like UE4) .
    - C++ : To make specific Feature like Managers (Media Player, Light, Audio)

    I also integrate / create plugins and worked on UI
    C++ Replication Dedicated Server AWS Integration UDP artnet DMX OSC Gestion de projet Lead Developer

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Education

  • Game Programming
    ISART DIGITAL Paris
    2016
    Game Programming

Skill set

Categories